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Post by e v e r a n c e on Apr 24, 2010 2:15:15 GMT -5
THE DEVIL EXPERIMENTS There are so many types of experiments, but only three have surpassed expectations, and one proved to be extreme. Here are the types of Experiments found within Desderda. Use the bit of information provided to make your character and roleplay their experience within this life... be as creative as you like. These are just the guidelines to keep each experiment somewhat alike, as well as unique.
L A C H R Y M O S E LIFESPAN depending on their state of health, one hundred years seems to be the maximum. the minimum is eighty years.
COMMON TRAITS - bright light blue eyes. - ice cold lips - pale, somewhat blue flesh - Heighten physical strength, sense of smell, sense of hearing, sense of taste. - Bright Lights. They are subjected to constant headaches at times due to their mental abilities. Bright light brings them great pain, they are granted sun glasses whenever traveling through the halls in order to avoid the bright lights. - Photophobia - avoiding the light.
ABILITIES - Omni-linguism. The ability to understand, and speak any form of language. Ecological empathy. The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature. Empathy. The ability to feel the emotions of living creatures around you. Telepathy. The ability to read the minds of any human being, or animal so long as they are within their reach. Mnemokinesis, also called Recollection/Memory Manipulation is the ability to psychically alter or manipulate memory. With this ability, the user could cause subjects to believe in ideas or occurrences that are not true, or they could make someone believe that they witnessed or experienced something that never happened. Replica. The ability to create clones of one self, and produce it in different locations. The replica's last for a period of time, thus their trickery must have a safe ending, or should their replica be struck at the time of expiration, they shall receive the damage.
S H R A P N E L LIFESPAN depending on their state of health, one hundred years seems to be the maximum. the minimum is eighty years.
COMMON TRAITS - black / brown hair. - eyes matching the animal which they shift into. - claws and/or physical traits of their animal. - tanned skin. - Heighten physical strength, sense of smell, sense of hearing, sense of taste. - Strict Diet required. - Coagulopathy - Excessive bleeding. - Ombrophobia – avoidance of rain
ABILITIES - ShapeShifting. The ability to shift into the shape of an animal, the most common being wolf, fox, cat, raven or snake. Elemental Transfiguration. Much like alchemy, the ability to morph the compounds of an elemental structure, say earth, and manipulating its features to become something else - like water. Phasing. The ability to slip through solid matter, such as walls or metal. Omni-linguism. The ability to understand, and speak any form of language.
G A D G E T LIFESPAN depending on their state of health, one hundred years seems to be the maximum. the minimum is eighty years.
COMMON TRAITS - black, serious and morbid eyes. - somewhat kept short hair, sometimes long. always red shade. - a purple-ish tattoo running down their left eye, all of them have a different shape/type. - mechanical limbs (should they have lost their original limbs). - Heighten physical strength, sense of smell, sense of hearing, sense of taste. - Electric shock shall paralyze them for a time. - Silver / Metallic Eyes. - In-need of daily energy shots. - Anti-depressants to suppress mood swings.
ABILITIES - Technopathy. The ability to control technology with the mind. This ability has its limits. Omni-linguism. The ability to understand, and speak any form of language. Manipulation of Sound. The ability to manipulate sound, and the hearing of others - which comes in handy when you wish to have a private conversation comfortably. MiMiCry. the ability to copy or absorb another's powers or skills for a short amount of time. Animal MiMiCry. The ability to absorb the abilities of an animal; the period of time is rather extended, but it does disappear without warning. Prehensile. The ability to change the physical appearance of their hair, or others - by length, color and density.
PANDORA LIFESPAN depending on their state of health, one hundred years seems to be the maximum. the minimum is eighty years.
COMMON TRAITS - Modified body parts. - Red, sometimes White eyes. - Sickly pale. - Mentally unstable. - Heighten physical strength, sense of smell, sense of hearing, sense of taste. - In need of constant blood transfusions. Many cannot produce their own blood. They are universal donors, thus accept any kind of blood. - Obsessive Compulsive Disorder - Photophobia - a tendency to stay out of the light
ABILITIES - Telekinesis. The ability to life items, people, or objects - matter the height, weight or density - at their will. Peptokinesis. The ability to create deadly acids and use at will, sometimes used in a rather creative way between the experiments. The acid does not harm their own kind. Life-Force Absorption. The ability to absorb the abilities/strength of another being for a time period. This leaves their foe/victim weak and vulnerable for hours. Pathokinesis. The ability to psychically manipulate the emotions of other beings; however, the limit comes with power. The stronger the opponent, the weaker the ability. Mnemokinesis, also called Recollection/Memory Manipulation is the ability to psychically alter or manipulate memory. With this ability, the user could cause subjects to believe in ideas or occurrences that are not true, or they could make someone believe that they witnessed or experienced something that never happened. Omni-linguism. The ability to understand, and speak any form of language.
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